![]() ![]() Matrices have the advantage of defining both rotations and translations (i.e. The instabilities associated with the previous notations. So quaternionĪrithmetic can be used to interpolate rotations in keyframe animation, without That complex number arithmetic represents operations in 2D space. ![]() Quaternion arithmetic can represent operations in 3D space in a similar way Therefore Axis and Angle is not a very good notation to use when combining Valid to say that the total rotation is the sum of the individual rotations,
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